Cadaps

August 11, 2008

Order Up!

Filed under: Wii — Tags: — Robert @ 8:10 pm

Recently, a handful of full retail games have been devoted to emulating the challenges of food preparation, and Order Up is the latest of these games to embrace the Wii’s motion-sensitive controls. As a short-order cook in Order Up, you to use the Wii Remote not only to slice, grate, and cook food, but to prepare up to four dishes simultaneously and plate them all in a timely fashion. The challenge of accurately prepping each ingredient while coordinating multiple dishes is highly engaging, and you′ll find yourself hungry for more after completing this delicious, but not quite filling, game.

You begin the game as many chefs begin their careers–by jumping out of a plane, landing in a dumpster, then strolling into the local fast food joint to take a job as a short-order cook. Yes, Order Up is a bit goofy, but it works to great effect. The rotund, bean-shaped (more…)

August 2, 2008

Soulcalibur IV

Filed under: Playstation 3 — Tags: — Robert @ 9:53 pm

When Soul Calibur was released for the Dreamcast in 1999, it set a new standard for fighting games on home consoles. Subsequent entries in the series have changed very little as far as the weapon-based fighting mechanics are concerned, and have introduced new features and gameplay modes with varying success. Soulcalibur IV is no different in that respect; the series-first online play is a great addition, but though the visuals have improved and the gameplay has undoubtedly evolved, it still feels very familiar. And that’s no bad thing.

The majority of the characters on Soulcalibur IV’s roster will also be familiar if you’re a fan of the series, though only around half of the 30-plus combatants are available at the outset, including Yoda on the Xbox 360 and Darth Vader on the PlayStation 3. Others are unlocked by defeating them (more…)

Secret Agent Clank

Filed under: PSP — Tags: — Robert @ 10:31 am

Best known as Ratchet’s robotic Swiss Army sidekick, Clank has finally given up his role as the last surviving Lombax’s backpack to star in his own game. The diminutive hero isn′t the only playable character in Secret Agent Clank, but his enjoyable missions, in which light stealth mechanics are incorporated into the series’ traditionally gung-ho gameplay, are what distinguish this from previous games. When you′re not playing as Clank, there’s no shortage of all-out action as the imprisoned Ratchet defends himself against other inmates in arena-style levels. Humor comes courtesy of Captain Qwark, who’s playable in 3D for the first time and eager to take the credit for Clank’s heroics. Vehicular chases and puzzle-based Gadgebot levels add variety to the proceedings, and the end result is an adventure well worth embarking on.

Secret Agent Clank’s storyline gets underway with an unlikely scenario in which Clank witnesses Ratchet stealing the largest pristine gem in the universe from a museum. Convinced that Ratchet would (more…)

August 1, 2008

Naruto Ultimate Ninja 2

Filed under: PSP — Tags: — Robert @ 3:16 am

Naruto: Ultimate Ninja Heroes 2: The Phantom Fortress is a mostly recycled fighting game placed within a hollow adventure. To lay its basic contents bare, this game contains a lengthy single-player campaign called The Mugenjo, a series of team battles called Heroes mode, a head-to-head battle, a bonus content area called Ninja Road, and finally, Naruto’s House, where you can view purchased bonus items. It’s a ton of content, and it would take you well over 10 hours to explore all of it. It will take you only about two hours, though, to get tired of it.

The single-player campaign, The Mugenjo, takes place in the Phantom Fortress. This floating palace of doom is 99 stories tall, and each story contains several rooms and stairs. For instance, when you take the stairs up from the third floor, you’ll find that there are two or three rooms between you and the stairs up to the fifth floor. In all likelihood, the two or three rooms in front of you will be blank. This means you need to “summon″ a room through which to travel. To do this, you need to use a room-summoning scroll. At any given time, you have four of these, and when you use one, it’s replaced by another at random.

Here are the types of rooms you will be able to summon: battle (a single match against a CPU opponent), pop quiz (a three-question quiz on Naruto lore), clone room (three-card monte), shadow possession (button-press mimicking), tree (more…)

July 31, 2008

Lego Indiana Jones

Filed under: Wii — Tags: — Robert @ 9:15 am

Now that Traveller’s Tales has conquered a galaxy far, far away, it has set its sights on giving a Lego makeover to a more terrestrial franchise. Lego Indiana Jones: The Complete Trilogy lets you reenact the key scenes from the first three Indiana Jones movies, with a blocky twist only Lego can provide. The idea of children’s building toys pasted atop action-packed adventures may seem strange–and seeing a Lego monkey is rather unnerving–but the enduring charm of the movies is the perfect foundation for some small-scale tomb robbing. The surprise is, even without a nostalgic-powered handcuff fastening you to these stories, the seamless co-op and clever puzzles should be enough to draw even the Indy ignorant into the experience.

Like the Lego Star Wars games, Lego Indiana Jones is primarily a puzzle-solving game with light combat and platforming elements. While the core experience remains largely unchanged from the previous games, the puzzles are constructed in a much more intelligent and logical manner this time around. Previous Lego games had bewildering sections that would stump even seasoned puzzle-solving veterans, not to mention frustrate casual fans who were just looking for a Star Wars fix. Those tricky sections still exist in Lego Indiana Jones, but now they have been relegated to the bonus missions. Though you’ll still spend the majority of your time trying to figure out how to open locked doors or cross perilous pits, the pacing is never halted by overly complex solutions.

Even though the adventuring is more streamlined this time, the obstacles you’ll encounter are quite diverse. Every level seems to throw a new trick your way that will continually keep you on your toes. The most amusing puzzles involve the severe phobias with which (more…)

July 30, 2008

Final Fantasy Fables: Chocobo’s Dungeon

Filed under: Wii — Tags: — Robert @ 1:55 pm

Final Fantasy Fables: Chocobo’s Dungeon marks the third time Square Enix has paired dungeon-crawling with the world’s most adorable yellow bird, capitalizing on the public’s seemingly insatiable appetite for anything with a cutesy Final Fantasy theme. The game is an aesthetically pleasing continuation of its PlayStation predecessors, boasting charming visuals and soft melodies. It also introduces a job-changing system as popularized by Final Fantasy Tactics. But don’t let its endearing, child-friendly exterior fool you: Chocobo’s Dungeon is an intense, often grueling challenge for even experienced dungeon crawlers.

Chocobo’s Dungeon opens with treasure hunter Cid and his feathery sidekick, Chocobo, searching for an ancient trinket known as Timeless Power. A familiar foe beats them to it, however, and then uses the bobble to send our heroes to the town of Lostime in an alternate world. The citizens of Lostime harbor (more…)

July 29, 2008

1942: Joint Strike

Filed under: XBox360 — Tags: — Robert @ 6:13 pm

Like Street Fighter II, Bionic Commando, or almost every other Capcom game on Xbox Live Arcade, 1942: Joint Strike is a new take on an old game. This remake sports high-definition visuals and a couple of new mechanics that help make this 25-year-old game feel fresh again without sacrificing what made it fun in the first place. Those with fond memories of the arcade classic will be pleased with the look and feel of 1942, but the short length and high price make it a hard sell.

1942 is a top-down shooter set in an alternate reality where the outcome of World War II is dependent on two fighter planes. Rather than a pixel perfect re-creation, Joint Strike is more like a reimagining of the classic arcade game. It feels like the old 1942, but (more…)

July 28, 2008

Ferrari Challenge Trofeo Pirelli Review

Filed under: Playstation 3 — Tags: — Robert @ 11:43 pm

Do you follow the work of the Church of Ferrarism? Do you put your faith in the prancing horse, give thanks to the healing power of sleek red bodywork, offer silent prayer in the direction of Fiorano?

If the answer is no, then Ferrari Challenge has little to offer you. This is a game that opens with a sensual car close-up soundtracked by soaring choral music. Created and designed to indulge System 3 boss Mark Cale’s hot burning for all things Ferrari, the game itself ultimately does little to explain where this passion comes from. If you’re not already besotted with the brand, and don’t get off on deeply technical racing games, then it doesn’t want to know. As far as the Church of Ferrarism is concerned, we’re preaching to the converted rather than knocking on your door and trying to change your life with a fistful of evangelical leaflets.

The approach is hardcore simulation rather than arcade thrills which already places this in a niche within a niche. The handling model is robust and convincing, but also ferociously tough and unforgiving. Brake hard and brake early, or every corner becomes a trap, draining precious (more…)

Out of the Park Baseball 9 Review

Filed under: PC Games — Tags: , , , , — Robert @ 8:30 pm

For a game franchise in transition, Out of the Park Baseball 9 is incredibly well polished. The baseball management simulation series from one-man development team Markus Heinsohn may have just gone through a couple of tumultuous years due to being acquired and then dropped by the U.K. soccer-game masterminds at Sports Interactive, but you would never know it by the latest addition to the family. This edition of the game might just be the best yet, thanks to quicker sim times, the addition of major league players, and some small refinements that improve the interface. It remains a little too hardcore and stat-heavy for anyone who doesn’t have aspirations to be the next Bill James, although the game is nearly perfect for bleacher creatures who have noggins for numbers.

Statisticphobes shouldn’t be scared off, though. While you need an affinity for baseball stats to really appreciate the game, the core of the game is (more…)

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